Archive note: This is an old devlog from my 1GAW experiments. The tower-defense prototype was built between May 20 and May 26, 2024. It is no longer in active development, but the one-week constraint made it a useful lesson in scope.
Tower Defense
Demo
Play the prototype on itch.io.
Overview
The original idea was to create a fully polished tower-defense game with different path-generation systems, waves, and extra mechanics such as upgrades and reconstruction, all enclosed in a kitchen aesthetic, with insects trying to reach the food you had just prepared.
Progress made
- Implemented a drag-and-drop system.
- Added UI feedback.
- Developed a currency system.
- Created several enemy types.
- Improved my understanding of angles and rotations in 2D.
Challenges faced
- The scope was too large for a single week.
- Scaling the feature set down to a minimum implementation was difficult.
Next steps
Although I still like the tower-defense idea and might pursue it seriously in the future, I’m moving on to a new, smaller game for now.