Archive note: This is an old devlog from my 1GAW experiments. The tower-defense prototype was built between May 20 and May 26, 2024. It is no longer in active development, but the one-week constraint made it a useful lesson in scope.

Tower Defense

A hand-drawn concept sketch for the kitchen-themed tower-defense prototype.
The original tower-defense concept drawing.

Demo

Play the prototype on itch.io.

Overview

The original idea was to create a fully polished tower-defense game with different path-generation systems, waves, and extra mechanics such as upgrades and reconstruction, all enclosed in a kitchen aesthetic, with insects trying to reach the food you had just prepared.

Progress made

  • Implemented a drag-and-drop system.
  • Added UI feedback.
  • Developed a currency system.
  • Created several enemy types.
  • Improved my understanding of angles and rotations in 2D.

Challenges faced

  • The scope was too large for a single week.
  • Scaling the feature set down to a minimum implementation was difficult.

Next steps

Although I still like the tower-defense idea and might pursue it seriously in the future, I’m moving on to a new, smaller game for now.