Exporting
Exporting allows you to export the scene to a sequence of images.
Creating a sequence
After setting up the scene, click the Add Sequence
button at the bottom of the left panel to create a sequence.
The sequence will be added to the right floating panel.
Each sequence is added with a animation_{index} name.
The sequence creation can be customized by changing the following properties:
Intervals
: The number of milliseconds between each frame.Count
: The number of frames in the sequence.Pixel Grid
: [DEBUG ONLY] A preview pixel grid to give an idea of what sections of the images will become a pixel in the final frame.
Previewing a sequence
After creating a sequence, click the Play
button to preview the sequence. Additionally, the Inifinite
button can be used to loop the sequence.
By selecting an animation sequence, the animation will be played in the frame preview section.
Editing a sequence
Each sequence can be modified by removing frames, or deleting the entire sequence.
Exporting a sequence
This tool allow exporting in the following formats:
- SPRITE SHEET: A sprite sheet is a single image that contains all the frames of the sequence. Every sequence will become a row in the sprite sheet. Sprite sheets are exported as PNG files.
- GIF ANIMATION: A GIF animation is a series of images that are displayed in a loop. Each sequence will become a .gif file. All sequences will be exported as a single .zip file.
- ZIP: A zip file is a collection of files that can be extracted. Each sequence will become a folder in the zip file containing the frames of the sequence. Each frame will be a .png file.
Once the sequence is ready, click the Export
button to export the sequence. An automatic download will start.