Examples¶
The repository includes examples for language features and LOVE workflows.
examples/features¶
A buildable tour of the language and LSP features.
The feature tour opts out of the default standard lint set because several
files demonstrate intentionally incomplete or suspicious patterns. Use the
dedicated examples/linter fixture to exercise those rules.
The feature tour includes placeholder assets under src/assets/ so static LOVE
asset validation, asset-path completion, and asset metadata hovers can run
without depending on real art or audio files.
It also includes focused modules for the Baton-backed input({...}) helper,
state machines, stores, Signals, ECS, object pools, sprite sheets, vectors, and
Lua interoperability.
examples/linter¶
An intentionally failing diagnostic fixture with one named example for every currently emitted standard lint rule.
The lint command exits with status 1 by design. With standard rules enabled
by default, tua check reports the same fixture warnings.
examples/love-minimal¶
A small LOVE project for basic compile-and-run validation.
LOVE is required only for run targets
Build targets work without LOVE. make run-love-minimal and
make run-love-full, make run-love-tua, and make run-audio-system
require a local LOVE installation.
examples/love-full¶
A larger LOVE conversion example with Lua interop.
The run target uses a smoke mode suitable for local validation.
examples/love-tua¶
A small playable bullet hell that combines Tua's ECS, object pool, store, state machine, and input helpers with a hand-written Lua projectile-pattern module and declaration-typed feel.lua feedback.
The .tua and .lua sources live together at the example root, including the
tracked Feel runtime and declarations under lib/feel. Tua indexes the
declarations without emitting them, copies runtime Lua unchanged, and writes
the runnable project under build/.
examples/starfall¶
A small complete game: collect stars and dodge meteors in a world larger than
the screen, with title, play, and game-over scenes and a saved high score. It
uses the built-in Camera and tween modules with
input, stateMachine, objectPool, and vec2.
tua dev plays it with hot reload, and tua package writes
dist/starfall.love (see Packaging Games). make
smoke-starfall plays a scripted round and quits, which exercises the whole
game in LOVE without input.
examples/audio-system¶
A self-contained LOVE audio project demonstrating typed buses, sound-effect
cues, layered music scenes, beat and bar events, and cached waveform and tempo
analysis. The checked-in generated catalog lets editor features work from a
fresh checkout; builds rerun the built-in audio-analysis pipeline when its
inputs or options change.
The synthetic sample*.wav fixtures deliberately include an ambiguous tempo,
so TL2012 may report a low-confidence analysis warning. The example authors
the intended BPM for that scene and remains safe to build and run.
examples/project-model¶
A focused fixture for configured source/output roots, project-relative module
resolution, and mixed .tua compilation plus .lua copying.