Standalone Showcase¶
The standalone showcase hosts the same Feather Studio application in a browser. It uses Studio's shell, Shader Graph, Particle Playground, Texture Lab, navigation, storage, and export workflows without starting the desktop app or connecting a local LÖVE project.
Use it to experiment with shader nodes, preview generated GLSL, tune particle emitters, scrub particle timelines, generate textures, and see how the tools feel before wiring them into a running game. The showcase runs separately from the documentation site so its LÖVE preview can use the browser isolation headers required by love.js. The particle preview receives the same timeline play/seek payloads as the desktop tool, including clip timing and keyframe lanes.
What Works There¶
- Shader Graph, Particle System Playground, and Texture Lab are the same Studio tools used by the desktop application. Showcase does not maintain separate editor implementations.
- Generated shader graphs and particle projects can be exported and imported between the showcase and the desktop app.
The showcase does not connect to a running game. The Studio shell reports a local-only state; connected-game preview actions are available from desktop Studio paired with Inspector and a live session.
Local Development¶
Use the showcase dev server when working on the browser-hosted tools:
The dev server prepares a real love.js preview target when possible. It serves
the generated love.js player and showcase.love bundle from an ignored
development directory, then exposes the preview under /showcase-lovejs/.
If the love.js player is not already available, the dev helper looks for
SHOWCASE_LOVEJS_DIR, vendor/love.js, and .showcase-vendor/love.js, then may
attempt to fetch a compatible player. For offline work, set
SHOWCASE_LOVEJS_SKIP_FETCH=1 and provide SHOWCASE_LOVEJS_DIR manually.
Preview Differences¶
The showcase preview is local to the browser. It should match the generated shader or particle behavior, but it does not exercise the desktop WebSocket, Tauri shell, or connected-game runtime. Use the desktop app when you need to verify runtime session behavior, plugin commands, game-owned objects, or connected-game overlays.