Camera & Presets
The Camera tab gives you quick access to preset viewing angles commonly used in 2D game art, plus manual controls for fine-tuning.
Camera Presets¶
Choose a preset that matches your game's perspective:
| Preset | Elevation | Use Case |
|---|---|---|
| Top-Down | 90° | Overhead view (dungeon crawlers, strategy) |
| Isometric | 45° | Classic isometric (RPGs, RTS) |
| Isometric Reverse | 225° | Opposite isometric angle |
| ¾ RPG | 55° | Action RPGs, Zelda-style |
| Dimetric | 35° | Dimetric projection |
| Side-Scroller | 0° | Platformers, fighting games |
| Shooter | Various | First-person / shooter perspectives |
Camera Distance¶
Use the Distance slider in the Camera tab to zoom in or out. A larger distance shows more of the model; a smaller distance fills the frame.
Perspective vs Orthographic¶
The main camera can render in either Perspective or Orthographic mode.
- Perspective keeps natural depth foreshortening. Objects farther from the camera appear smaller.
- Orthographic removes perspective distortion. This is useful for isometric, tactical, pixel-art, and engine-facing sprite work where consistent scale matters.
You can switch camera type from the camera/settings controls and from workflow setup. The active camera type is used consistently by the editor viewport, workflow preview, workflow capture, and exported frames.
Orthographic uses zoom-like framing instead of perspective field-of-view. If a scene looks too close or too far after switching modes, adjust the orthographic zoom or use a fit/framing action for the selected model.
Manual Orbit¶
In the 3D viewport you can manually orbit the camera:
- Left-click + drag — Orbit around the model.
- Scroll wheel — Zoom in/out.
- Right-click + drag — Pan the camera.
After manually orbiting, re-applying a preset will snap the camera back to that preset angle.
Multi-Angle Workflows¶
If you need to export the same model from multiple directions (e.g. 8-directional walk cycles), use Workflows instead of manually rotating the camera. See the Workflows doc for details.
Workflow camera settings include the same perspective/orthographic choice as the main viewport. This lets you preview and capture a whole directional set with the projection style you intend to ship.