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Getting Started

Sprite Sheet Helper lets you load 3D models, set up your scene, and export sprite sheets for use in game engines and frameworks.

Quick Start

  1. Import a model — Go to File > Import Model and select a .glb, .gltf, .fbx, or .obj file.
  2. Position the camera — Use the Camera tab to choose a preset angle (isometric, top-down, side-scroller, etc.).
  3. Configure lighting — Add lights from the Lighting tab to illuminate your model.
  4. Select an animation — If your model has embedded animations, select one from the animations list in the export panel.
  5. Export — Open the Export panel on the right, choose your format, and click Export.

Supported Model Formats

Format Extension Notes
glTF Binary .glb Recommended — compact, supports animations
glTF .gltf Text-based glTF with external assets
FBX .fbx Widely supported by most 3D tools
OBJ .obj Static models only, no animation support

Interface Overview

The app is divided into several panels:

  • Top menu bar — Tabs for File, Camera, Lighting, Effects, Settings, Workflows, History, and Help.
  • Left panel — Scene explorer showing all objects in the scene hierarchy.
  • Center viewport — Live 3D preview. Click and drag to orbit the camera.
  • Right panel — Capture, export, atlas, and Spritesheet Postprocess controls.
  • Materials Workbench — Open from the Materials menu to edit reusable materials, assign them to model slots, and generate non-destructive texture variants in a large studio-style workspace. See Materials Workbench.

Saving Your Work

Save your entire scene — including model placement, lights, camera settings, effects, and animation config — as a .sshProj project file via File > Save Project. Reopen it later with File > Open Project.