Getting Started
Sprite Sheet Helper lets you load 3D models, set up your scene, and export sprite sheets for use in game engines and frameworks.
Quick Start¶
- Import a model — Go to
File > Import Modeland select a.glb,.gltf,.fbx, or.objfile. - Position the camera — Use the Camera tab to choose a preset angle (isometric, top-down, side-scroller, etc.).
- Configure lighting — Add lights from the Lighting tab to illuminate your model.
- Select an animation — If your model has embedded animations, select one from the animations list in the export panel.
- Export — Open the Export panel on the right, choose your format, and click Export.
Supported Model Formats¶
| Format | Extension | Notes |
|---|---|---|
| glTF Binary | .glb | Recommended — compact, supports animations |
| glTF | .gltf | Text-based glTF with external assets |
| FBX | .fbx | Widely supported by most 3D tools |
| OBJ | .obj | Static models only, no animation support |
Interface Overview¶
The app is divided into several panels:
- Top menu bar — Tabs for File, Camera, Lighting, Effects, Settings, Workflows, History, and Help.
- Left panel — Scene explorer showing all objects in the scene hierarchy.
- Center viewport — Live 3D preview. Click and drag to orbit the camera.
- Right panel — Capture, export, atlas, and Spritesheet Postprocess controls.
- Materials Workbench — Open from the Materials menu to edit reusable materials, assign them to model slots, and generate non-destructive texture variants in a large studio-style workspace. See Materials Workbench.
Saving Your Work¶
Save your entire scene — including model placement, lights, camera settings, effects, and animation config — as a .sshProj project file via File > Save Project. Reopen it later with File > Open Project.